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From: "Ott M. Aaloe" <OTT@microlnk.ml.ee>
Organization: MicroLink Ltd.
To: blitz-list@helsinki.fi
Date: Wed, 31 Aug 1994 13:35:28 +0300 (EETDST)
Subject: Re: Mem Fragmentation - half solved
Priority: normal
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> wo how about starting a new line once in a while ott! Anyway, the bitmap
> structure for blitz is just the object size, there is a pointer in this
> object that point to chipmem, be it a screensbitmap your bitmap or a
> cludged bitmap. cludgebitmap does not allocate ANY memory, instead uses
> withwords*height*bitplanes amount of the memory you supplied
So if need to cludge bitmap I do next??
1. Alooc chip
2. Load pure bitmpadata into it
3. Cludge bitmap #, addr,x,y etc.
Now I should have bitmap obkect created by cludgebitmap. Am I right?
> v1.9 contains decode commands that allow you to incbin sound, shapes etc
> into your program and then decode them, although these commands are
> accessible in RILibs and Elmore's include library I have decided to
> internalise them so that memory usage is both tight and tidy (minimum
> requirements and least amount of fragmenting), hmmm,